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Term: technology – 28 post(s) found
Lars Wernlund - Feb 04, 2016
We market Capture as a "lighting design, documentation and visualisation software" but there is a deeper thought behind this wording than just listing things you can do with the software. The cornerstone of Capture's philosophy is that these three tasks should be linked in such a way that you can easily switch between them and progress both your design and documentation while visualising.
Lars Wernlund - Jan 12, 2016
When we started working with photometric data for version 21, the purpose was to enhance the realism of the visualization in general and the footprints of beams in particular. So the plan was that once AtlaBase started supplying us with photometric profiles (typically the raw data loaded from IES files) we would simply apply them to the beams pretty much like gobos. However, we quickly ran into a somewhat unexpected issue: spill lighting.
Lars Wernlund - Dec 27, 2015
We are currently working on embracing the future and are transforming Capture to a 64-bit application in time for the upcoming version 22 release. You may argue that it's not the future as much as the present already, but with half our users running Capture on Windows we had to wait until the statistics worked in our favour as we don't have the resources to maintain both 32-bit and 64-bit distributions. While the first 64-bit version of Windows came some 15 years ago with Windows XP, adaptation has been slow.
Lars Wernlund - Dec 10, 2015
Capture Argo is a state of the art real-time design environment for your lighting design needs. The level of detail and ease of use of Capture's functionality sets it aside from other lighting design software on the market.