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New design views in Capture Atlas

Capture Atlas introduces some major changes in how the views of Capture behave and in this post we'd like to walk you through the background and reasoning behind these changes, while at the same time showing off some of the new features that make us so excited about Capture Atlas.

About updates, upgrades and the future

After announcing the release of Capture Atlas and the product structure changes accompanying it, we have received a lot of feedback and questions related to our product pricing, upgrade policies and plans for the future.

With this posting we hope to provide answers to all these questions and provide a clear view of our long term strategy.

Key features of Capture Atlas

A few days ago we went public with the imminent release of Capture Atlas and our product structure chagnes. Today we would like to give you a brief introduction to the amazing new features in Capture Atlas!

Capture Atlas runs faster, uses less memory and relies on more modern technologies. It enables more lighting design elements such as placeable smoke and omnidirectional lights - with physical based rendering and simulation of spill lighting.

Announcing the release of Capture Atlas

In May we will be releasing a new version of Capture named Capture Atlas, full of exciting new features, along with a new and more flexible product structure!

With Capture Atlas our product structure will change and become production size-based instead, with all Capture's features available in all our editions.