Hi there!
I am a regular supplier of Digital SPI LED Stripes and very fond of Pixel Mapping techniques in this context which is becoming more and more popular in my area.
As such, I love the Texture generator feature, which is exactly what would allow simulating those Situations.
The Problem I have is that in a real world Scenario, such a fixture is generally spanning multiple Universes as you can often have up to 680Pixels per Output.(Which in RGB is 2040 Addresses)
The available LED controllers(Enttec, Madrix etc.) allow for those Outputs to naturally span across multiple Universes.
As of now, I couldn't find a way to patch a texture generator(or any fixture for that matter) in a way where it would automatically overflow onto the next Universe. The only way it would work right now is tediously separating into fixtures of 170(RGB) Elements per Universe and stitching them together as separate Objects.
If I am missing something, I apologize for making this a feature request. I find this feature an absolute necessity with this kind of work equipment.
Thank you!