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1 Replies and 631 Views second universe
631 1 - Started by rody0707, last post from Vasilis Ziogas
hello everyone  yesterday i have purchased the duet editen of capture. before that i had the sol edition. but now the second univere not wan&39;t want to give me any dmx output. i got a broadcast universe patchs in titan for the first and second universe. the first universe is doing great but the second i can&39;t get any dmx output out of that. do some has a solution/ kind rody0707

3 Replies and 730 Views plots with vertical booms
730 3 - Started by Jim Smagata, last post from Jim Smagata
In a top view of a sidelight boom, all we can see it the topmost fixture, and the others are hidden. Normally, one would draw a "flyout" that would show the boom in a "front" view with the lamp info visible, and a line linking this to the item on the drawing. Any way to do that without duplicating the lamps involved, (for example, by copying them and rotating them to view the front view) If I am making myself clear.

2 Replies and 636 Views Feature Request
636 2 - Started by Tim E., last post from John
Hi, it would be nice to have some kind of solution for fixture 3D Models. I understand that you can&39;t let me choose a 3D model of my choice and apply it to a fixture, because many things have to be aligned so that the fixture works properly. But sometimes when going my way through the library I can find fixtures where the 3D model is absolutely not fitting to the real fixture and looks weird. If you don&39;t have a fitting 3D Model for a light, because information for it is missing etc....

1 Replies and 588 Views equipment report flag
588 1 - Started by krhodes, last post from Vasilis Ziogas
It has been discussed before, however I still dont see a way of adding imported items into the equipment reports   Is this still in the works  

1 Replies and 567 Views Chauvet Pyxis Profile
567 1 - Started by PaulHadwiger, last post from Vasilis Ziogas
Has anyone worked with the Chauvet Pyxis in Capture  I&39;ve been having issues with it replicating the correct controles. The pixels aren&39;t lining up with the dmx address&39;.  I&39;ve been using it in standard 66ch mode.  I haven&39;t tried the other modes yet.  I just wanted to see if anyone else had experienced this. 

3 Replies and 542 Views Overlapping Text on Plots
542 3 - Started by George, last post from Vasilis Ziogas
Hi As I move to try and use Capture for all our plot paperwork I&39;ve got stuck because sometimes you can&39;t stop text from overlapping.   See here, the 2 fixtures in the middle both have 2 x gel and 1 x gobo, but because capture displays this on 1 line there is no solution to make the text not overlap. It would help if capture could put each slot frame on a new line. Adjusting the text size in this case doesn&39;t really help, because the text becomes unreadable befor...

1 Replies and 586 Views Fresnels
586 1 - Started by Jim Smagata, last post from martinp
Is there a way of adding barn doors to fresnels and use them like shutters to shape the beam

1 Replies and 612 Views Human Iris Eye
612 1 - Started by Subbass, last post from Vasilis Ziogas
Hi Capture!  Is there any human iris simulation on last ver Or I&39;m going to crazy... Best Regards!  

1 Replies and 693 Views Theatre Inventory
693 1 - Started by Jim Smagata, last post from Vasilis Ziogas
I love Capture. I found the only thing slowing me down is searching for a fixture in the index, and then trying to keep track of the number of them I am using. Another lighting program I have used allows you to pick a fixture, add it to your inventory, and say how many you have left as you use them. If Capture could do something like that, it would be awesome (at least for me!). The inventory is attached to a specific theatre template. For example:If I have a proscenium stage that I do a lot ...

1 Replies and 608 Views Show/Hide Layer
608 1 - Started by LDit, last post from Vasilis Ziogas
Hi  Its very cool the thing with the filters but you guys really need to add this "show / hide" layer option!!! Also I believe that by default the new objects must be "on" in all the existing filters so you can see them right away instead of having to go to the filters and add it.     
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