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2 Replies and 42 Views Saving and recalling lighting scenes
42 2 - Started by Benjamin, last post from Floriaan
Hello everyone,  can I save basic looks or lighting scenes in Capture itself (without a connected lighting console) so that I can call them up again next time and don&39;t have to set everything up again manually  Thanks in advance. Benjamin

2 Replies and 69 Views view ortho to perspective
69 2 - Started by Pace, last post from Pace
Hello all !!! I did my best to find how to switch from orthographic to perspectiv view without success. I remember having done that under:  design > views but it seems that it doesn&39;t work anymore. i&39;m using version 2024.0.45 Thanks for your help ! Pace

2 Replies and 64 Views Video walk-through
64 2 - Started by Symo, last post from Symo
Hi there I have been asked to create a video walk-though of a show to send to a client. Please let me know the best way to do this in Capture. Cheers

1 Replies and 51 Views Visualisation performance
51 1 - Started by Florian Declercq, last post from Floriaan
Hi, I have a setup with relatively complex scenographic elements and almost 400 individual fixture. I use a super loaded computer with I9-13gen and RTX4090, 32 go fast ram, M2SSD, pretty standard high grade setup However I facing that if I turn on my 12 color strike M, I drop to 1-2 FPS. Is there anything to do on windows to get the maximum rate I would like to know how the 3D renderer work, is there plan to use nVidia tools like cuda, DLSS and ray tracing Thanks you

2 Replies and 153 Views Sliding edges
153 2 - Started by Floriaan, last post from Floriaan
The Sliding Edges option is not mentioned in the manual. What does it do

2 Replies and 193 Views Material is very dark
193 2 - Started by Floriaan, last post from Floriaan
I have applied a material to an imported mesh and it appears very dark. Is this because of the shape The only way to get it lighter is to give it a luminance. This does not seem the best solution ;-) Here is the material I applied: and here the result: I&39;ve used the following material properties:

1 Replies and 126 Views MVR Import with Textures: Vectorworks > Capture
126 1 - Started by supermodified, last post from Lars Wernlund
I&39;ve been investigating a workflow in which I model my stage with fixtures in Vectorworks and then import it into Capture. It&39;s working pretty well overall, as long as all the fixtures I use in VW are GDTF enabled. However one thing is not importing: textures. MVR is supposed to include textures in the file format, right The textures aren&39;t coming through though. I can see in the Capture Import Window I am getting error messages, example: "ERROR: Failed to load texture for mate...

4 Replies and 284 Views How to assist capture from vectorworks via MVR
284 4 - Started by benjaminauer, last post from Lars Wernlund
could there be a way, to assist capture assigning the prefered fixture when importing selecting the correct, lens, mode, settings via a hash that can be put in user defined fields within vectorworks would be helpful to make the import seamless, as i now have to do much manual work. for a current project, i have to do planing inside vectoworks, but want to pre programm with capture. changes take a ton of time each time :( this could be also be used to assign diffrent devices between vec...

2 Replies and 123 Views How to make a report item appear as accessory
123 2 - Started by Floriaan, last post from Floriaan
I am using an accessory for a fixture not in the fixture library as an internal or external accessory. I inserted a report item for that accessory (an egg crate for a LedBeam 150). How do I get this organized in reports under "Accessories" rather then a separate header called "Other"

2 Replies and 96 Views Is it possible to adjust multi like fixture like pre-rigged
96 2 - Started by Paul Schuh, last post from Vasilis Ziogas
Is it possible to manipulate heads of multihead fixutres like the Chauvet 4bar series The prerigged fixutres in the Library allow you to edit pan tilt of the par cans - is there a way to aim the lights in the 4bar like that My workaround has been to place a "4bar tri (Single par, 1 of 4)" over each of the 4bar&39;s lights, address them in the DMX RGB range of the 4bar fixture, and then set the Intensity scale of the 4bar as low as it can go. And then I can aim&39;focus them as n...
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