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1 Replies and 167 Views
Zoom scroll sensitivity
167 1 - Started by Yoran Staal, last post from Lars Wernlund
Hello,
My Gamma view has a very low zoom scroll sensitivity compared to the other two views. What is the way to change this When I hold ctrl it scrolls at normal sensitivity.
Thanks,
Yoran
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6 Replies and 239 Views
Vis MagicQ to Capture
239 6 - Started by Mrugacz, last post from Mrugacz
Someone knowlenge about How export from MagicQ to Capture visualisation Many theaters or smaller stages have Vis/Plots on MQ, but in my opinion working with this it&39;s very slow.
I&39;m not finding solved for this problem. Anybody have idea or way to convert/export Vis from MagicQ to Capture
Thanks a lot for respond :)
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7 Replies and 284 Views
Soundswitch Link Tutorial
284 7 - Started by waltribeiro, last post from waltribeiro
I&39;m looking to purchase Capture for using as a visualizer with SoundSwitch (a lighting DMX software) on macOS.
Is there a video or documentation that I can follow for this I know it&39;s possible because of this 4-year old tutorial that I haven&39;t been able to duplicate successfully.
Walt
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2 Replies and 148 Views
Console for macOS
148 2 - Started by Sadovnikov Nikita, last post from luc-avl
Hi there! Guys could u help me please Iam not profession lighting designer, but I use “Capture” for my set design for shows and concerts . I would like to upscale me level) I want to content small console to my MacBook to controle and draw light scenes. Can someone help me and give advice which console and soft is available for Mac and what I need for connection Will be appreciate any help!)
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1 Replies and 136 Views
Help
136 1 - Started by Ruppert, last post from Tom Andrews
Hello,
I&39;m new to Capture and have a few questions for you.
1/ I&39;ve imported some projectors, set their intensity and color, I save my file but when I open it again my settings have disappeared.
2/ Can I use the “Replace” function to replace an object created in Sketchup with a projector
3/ I&39;d like to work on two files at the same time, but it seems that Capture only opens one...
4/ I can&39;t find any Mirror material. What material format should I use in Sketchup...
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2 Replies and 174 Views
GMA3 Vis-key, just two universes trough MA-Net
174 2 - Started by PeroT, last post from PeroT
Hello,
In a quick way. I have a GMA vis-key instaled in order to connect GMA3 PC to the Capture on the same PC to be able to preprogram stuff without the real desk. I manage to get just TWO MA-Net universes to Capture. On the other side I have managed to get all of MA universes (10) when i connect to real GMA3 light desk trough MA-Net. GMA manual for vis-key is quite confusing, at least for me. Can someone help
Thank you,
Pero
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2 Replies and 184 Views
rotating gobo
184 2 - Started by Simon@minack, last post from Simon@minack
Hi,
I have a couple of Chauvet E-910FC IP profiles with GR-1 gobo rotators. The IP version has an extra channel for the incorporated rotator port but I can&39;t see an accessory for the rotator. Is this a fixture request or is there a way of adding a single channel rotator
Thanks
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1 Replies and 119 Views
Render a custom view
119 1 - Started by Electroguepard, last post from Juan Ozuna
Is it possible to have a movie but seeing what we see in the custom view Without having a realistic render.
Is it possible to render a still in the same way Setting a resolution (not the "save image" option).
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4 Replies and 1299 Views
Stop objects snapping together?
1299 4 - Started by nigelj, last post from Carlos
Can I stop objects snapping togetherThe truss I'm building is an irregular arch...when I move a section close to another, I don't want it to snap to the existing and adopt it's angle, I want it to stay at the angle I've set!
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1 Replies and 170 Views
Matrix Texture Generator Limit
170 1 - Started by Tyler Andrew, last post from Vasilis Ziogas
Hi there,
Is it possible for the patch of a matrix texture generator to spread over multiple universes I want to make a 16x16 (256 Pixels) grid of RGB pixels patched at 1.1, but it dosent seem to spll into universe 2 and ends at the 170th pixel (1 Universe). There don&39;t seem to be any limits documented in the manual. Is this expected behavior or a bug
-Tyler
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