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2 Replies and 217 Views
rotating gobo
217 2 - Started by Simon@minack, last post from Simon@minack
Hi,
I have a couple of Chauvet E-910FC IP profiles with GR-1 gobo rotators. The IP version has an extra channel for the incorporated rotator port but I can&39;t see an accessory for the rotator. Is this a fixture request or is there a way of adding a single channel rotator
Thanks
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1 Replies and 150 Views
Render a custom view
150 1 - Started by Electroguepard, last post from Juan Ozuna
Is it possible to have a movie but seeing what we see in the custom view Without having a realistic render.
Is it possible to render a still in the same way Setting a resolution (not the "save image" option).
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4 Replies and 1340 Views
Stop objects snapping together?
1340 4 - Started by nigelj, last post from Carlos
Can I stop objects snapping togetherThe truss I'm building is an irregular arch...when I move a section close to another, I don't want it to snap to the existing and adopt it's angle, I want it to stay at the angle I've set!
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1 Replies and 198 Views
Matrix Texture Generator Limit
198 1 - Started by Tyler Andrew, last post from Vasilis Ziogas
Hi there,
Is it possible for the patch of a matrix texture generator to spread over multiple universes I want to make a 16x16 (256 Pixels) grid of RGB pixels patched at 1.1, but it dosent seem to spll into universe 2 and ends at the 170th pixel (1 Universe). There don&39;t seem to be any limits documented in the manual. Is this expected behavior or a bug
-Tyler
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1 Replies and 213 Views
Frame List Export
213 1 - Started by Mike Wood, last post from Vasilis Ziogas
Is there any way to export the image files from a frame list Or to get to the actual image files in storage somewhere (MacOS)
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1 Replies and 196 Views
Use special effects in Capture 2022
196 1 - Started by Rodrigo_Antunes, last post from Vasilis Ziogas
Hello everybody,
I have a question: How can I create CO2 and flame machines in Capture
And how do I connect them to the MA2, or what is the right machine to make the patch....
Can anyone help me
Thanks
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1 Replies and 166 Views
Explanation of Fixtures tab?
166 1 - Started by Colin Bone, last post from Floriaan
As the manual has pretty much just got a screenshot of the page.
Can someone tell me the differences between each column of the fixtures tab.
Location just seems to be a text label.
Unit
Channel
Groups
Circuit
Patch is obvious as is mode, optics, purpose (text label) and filters, gobos & focus.
Or direct me to the part/page of the manual where it&39;s explained.
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2 Replies and 294 Views
Groups and location
294 2 - Started by nicolas deLight design, last post from nicolas deLight design
Hi,
I was wondering how exactly grouped objects and location would react to each other.
If I import a piece of truss and copy it like 3 times to build my Lx truss, group them and then assign a Location name in the propertie field ,as "Lx1" for this example, the Location report show me the 4 piece of truss as it should.
When I attach fixture to this group of truss, those fixtures are not reported in the Location report. I have to ungroup the Trusses and then assign to eax...
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3 Replies and 262 Views
Smoke Box 8bit control
262 3 - Started by Kornel, last post from Lars Wernlund
Hi,
I&39;d like to patch the built in smoke box to a hazer fixture that has an 8bit output and a subsequent 8bit fan control channel. Is there an option to change the smoke box default 2 x 16bit profile to a 2 x 8bit
br
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2 Replies and 205 Views
Store manual fixture control in project file
205 2 - Started by Christian Lewis, last post from Henry
Hi there, I use Capture quite a lot for viusalistions for quotes and pitches and often I use the manual control of lights to create some static looks. Is it possible for the session file to store this information as when I come back to the project the fixtures have lost all their "programming" values... I know the correct way to do this is via DMX from a console, but this then takes time to create and pacth a system, where maybe I am only use a handful of generic fresnels / profiles an...
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