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Motion construct and PSN
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Advanced Member
Posts:99 Advanced Member

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2024-04-27 17:17

    Hi all,

    Working on a project to integrate PSN from a Tate system into Capture for real time flybar data and offline programming. Is there a way to change the axis asignment for the motion construct in capture so Z-Axis data from the flying system is translated in Y-Axis data in Capture. Right now my truss move happily US-DS rather Up and down.

    Cheers

    Florian

    Florian Baeumler
    Lighting Visualisation
    Staff Member
    Posts:2016 Staff Member

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    2024-05-03 13:01

    The X, Y and Z axis are spatially defined in PSN which means all applications should be compatible regardless of coordinate systems. Based on that I think Tate are not sending PSN correctly?

    "Positive x is right, positive y is up and Positive z is depth." (https://github.com/vyv/ps...2.03_2019_09_09.pdf, page 8)

    Technical Director
    Capture Visualisation AB
    Advanced Member
    Posts:99 Advanced Member

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    2024-05-04 12:42

    Thank you for this clarification. Right now I am working with some software that is just outputting on PSN stream. I will go back and have a chat with the developer.

    Florian Baeumler
    Lighting Visualisation
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