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Motion construct and PSN

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Florian Baeumler
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Hi all,

Working on a project to integrate PSN from a Tate system into Capture for real time flybar data and offline programming. Is there a way to change the axis asignment for the motion construct in capture so Z-Axis data from the flying system is translated in Y-Axis data in Capture. Right now my truss move happily US-DS rather Up and down.

Cheers

Florian

Florian Baeumler
Lighting Visualisation
Brighter Lights Ltd
Lars Wernlund
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The X, Y and Z axis are spatially defined in PSN which means all applications should be compatible regardless of coordinate systems. Based on that I think Tate are not sending PSN correctly?

"Positive x is right, positive y is up and Positive z is depth." (https://github.com/vyv/ps...2.03_2019_09_09.pdf, page 8)

Technical Director
Capture Visualisation
Florian Baeumler
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Thank you for this clarification. Right now I am working with some software that is just outputting on PSN stream. I will go back and have a chat with the developer.

Florian Baeumler
Lighting Visualisation
Brighter Lights Ltd