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Mapping textures on to curved surfaces.
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Basic Member
Posts:12 Basic Member

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2024-05-04 15:17

    I have included a screenshot of 3 curved surfaces to which I am trying to map a texture to but having no luck.  The flat surfaces are just fine using the map to extent feature but for the curved sections, I am at a loss as to how to make the texture fit accurately. Yes, the textures sent over NDI to the material used are of the correct proportions/aspect to the physical surface in the model.  If anyone has managed to do this I would love to hear how. 

    Basic Member
    Posts:17 Basic Member

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    2024-05-10 11:52

    Hi,

    Have you tried mapping it manualy?

    Basic Member
    Posts:21 Basic Member

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    2024-05-24 15:25

    Curved surfaces are more complex as they aren't just a 2D plane. Which means that mapping to extents doesn't work as your curved pixels are no longer 'square' to the camera you're mapping from.

    If you're using LED panels, or a correctly faceted curved mesh, then you can use mapping regions to get the correct content sections, and then use the 'swing to selection' function with each column selected to get a perpendicular view to a section and then map to extents. You will need to create a new region for each facet of the curve, which can get a bit tedious. OR, you can...

    Create a custom mesh, in something like blender, and apply a correct UV map so that content is mapped correctly to the mesh. You can then import that to capture (as an .obj) and simply replace the texture source being used, and it should now be corectly applied to the mesh. Do not touch the material mapping as that will break the UV map and revert to Capture's normal 2D projection method.

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