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Matrix Texture Generator Limit
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Basic Member
Posts:14 Basic Member

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2024-07-07 00:28

    Hi there,

    Is it possible for the patch of a matrix texture generator to spread over multiple universes? I want to make a 16x16 (256 Pixels) grid of RGB pixels patched at 1.1, but it dosent seem to spll into universe 2 and ends at the 170th pixel (1 Universe). There don't seem to be any limits documented in the manual. Is this expected behavior or a bug?

    -Tyler

    Staff Member
    Posts:652 Staff Member

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    2024-07-13 13:10

    Currently, you may not split the DMX addresses of a fixture in 2 universes. It's in our plans to overcome this limitation but I can not promise you at the moment if or when will this take place.

    Product Specialist
    Capture Visualisation AB
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