Hi. I've added a material to a couple of objects (a projector screen and a touchscreen table). Both materials have the luminance function turned on. But even though it's on it doesn't illuminate nearby objects like it would in reality. I've also tried to turn the nits value to max, but there's still no effect. Is it something I'm doing wrong?
Textures cannot light objects, they only glow. You could try to get a more realistic effect by adding a generic bulb, behind a translucent surface (possibly with an alpha channel) and set Cast shadows of the object to No.