We are planning to remove the support for Cinema 4D import in the near future and would like to hear from you how that would impact your workflows.
The reason for removing Cinema 4D import is that it is becoming cumbersome to maintain and we're not very happy with the state it is in. Key shortcomings include lack of PBR material support, only supporting flat and UVW texture mapping and no support for animations. Given that Cinema 4D now has glTF export we would rather spend the development time on more relevant features than revising the Cinema 4D import.
We have tested Cinema 4D's glTF export to the best of our ability. It appears to have a few shortcomings, but on the whole we're confident that it represents a better and more capable workflow than importing Cinema 4D files directly into Capture.
If you are among the users that still use the Cinema 4D import in Capture we would like to ask you to please try using glTF instead and lettings us know if this leads to any problems on your side.