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New Member
Posts:7 New Member

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2007-07-21 07:50

    When Will Capture comes out a Apple version?

    I have few Programmer who are Apple user, They are very interested in Capture software. They are requesting for a Apple version.

    Thank you.

    Staff Member
    Posts:2016 Staff Member

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    2007-07-21 13:08
    Hi,

    I'm sorry to say, but a Macintosh version is not planned. With the current development of emulation capabilities on the Macintosh OS it is not something we are considering any more.

    Regards,
    Lars Wernlund
    Technical Director
    Capture Visualisation AB
    Veteran Member
    Posts:151 Veteran Member

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    2007-07-23 05:39
    HI there

    What you can do is to install the boot camp on apple and install the windows xp and than you can run capture on it. I checked it and it works good....

    cheers Matthias
    New Member
    Posts:7 New Member

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    2007-07-23 18:13
    Is the graphics look good in Apple intel?
    Veteran Member
    Posts:151 Veteran Member

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    2007-07-24 08:13
    yeah I mean there is actualy no different. Intel is Intel and the graficards are pretty well. the only thing that you can't use is the parallells because of the performance. just bootcamp....

    the question is how much sence it makes to install windows on a apple:-)

    cu matthias
    New Member
    Posts: New Member

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    2007-09-06 16:36
    I dont know much about OpenGL, but as far as I was aware, it was built from the ground up to be portable. I would have thought that almost all of captures large code is for OpenGL, meaning it can be used on any OS. Is that correct? Is it not a case of rewriting things like the settings and all windows specific code, such as the DMX universe tabs etc.. for Mac and the openGL code would just work? I could be completely wrong here. But would be nice to know what it would take to port an OpenGL app to another OS. Cheers Michael.
    Staff Member
    Posts:2016 Staff Member

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    2007-09-06 23:06
    Hi Michael,

    You are absolutely right. Unfortunately the relative amount of code actually related to OpenGL is really minimal - the vast majority of teh code deals with all the features, windowing, import/export, networking.. and then we have the byte order issue, an extra release packaging, more computers in the office, more support,.. so as you see the issue really isn't OpenGL. :-)


    Regards,
    Lars Wernlund
    Technical Director
    Capture Visualisation AB
    New Member
    Posts: New Member

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    2007-09-12 14:53
    Cheers for clearing that up. I assumed that Capture being OpenGL would be mainly code for that. Didnt really thing about networking and imports. Cheers Michael
    Veteran Member
    Posts:151 Veteran Member

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    2007-10-28 17:45
    Just for Information. Release 1.18 is working fine on Mac Book Pro with Boot Camp.

    Cheers Matthias
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