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tiling materials
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Basic Member
Posts:27 Basic Member

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2014-09-18 23:05
    Is there a way to take an image and instead of mapping to extents or stretching it to fit, is there a way to take an image and tile it? That would be so helpful. For example, I am doing a show on a basketball court and can't find an image with that small of a wood grain. By the time I stretch it across the image, it's obvious that the wood boards would equate to about 20ft long each, so I'd like to be able to make the image with parameters I define and then tile it across the object to give a more realistic size. I've had the same problem on like grass fields and such as well. If this isn't possible, is that something that could come with Argo?
    Staff Member
    Posts:2063 Staff Member

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    2014-09-26 09:08

    Hi,

    All textures are tiled in Capture. All you need to do is enter the material mapping mode to position and scale the texture to your liking. Do this by grabbing and moving the corners of the texture. The 'Map to textents' is just a shortcut to quickly adjust the position and scale to match an object.

    Materials also have texture size parameters where you could enter the "real world" dimensions of your texture. Capture should then attempt to map the texture automatically, although the output will depend somewhat on exactly which type of object you're applying the texture to.

    Technical Director
    Capture Visualisation AB
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