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Mapping material - nonstandard configurations
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Basic Member
Posts:16 Basic Member

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2015-08-05 02:08

    So I'm probably going about this the wrong way, but I'm previzing a little rig, 16 auras, 8 pointes, and some LED tiles.

    The LED tiles are configured as ten strips, 1 panel wide by 9 panels high, 48 pixels wide by 432 pixels high. There's 48 pixels of space between each.

    Physically, they're 18" wide by 13'6 tall, approximately 4' of space between each.

    Is there an easy way to map these things? Can I specify the pixels they should be looking for? Currently I'm sizing my content to fit each individual panel, then dragging around the mapping window until they pretty much line up, but this can't be the way it's intended to work.

    What's the right way to approach this?

    Basic Member
    Posts:16 Basic Member

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    2015-08-06 04:04

    I've gotten closer by building a solid LED wall that occupies the proper pixel space for my panels, mapping that properly, then deleting the 'blank' panels and placing the live ones properly, but I can't believe this is how it's meant to work.

    Staff Member
    Posts:2019 Staff Member

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    2015-08-21 07:46

    Hi,

    At the moment I fear that's the best you can do.

    Technical Director
    Capture Visualisation AB
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