dear all,
i have some problems with my renderings;
in the room there is so much haze that it just looks unrealistic. i played along with the atmosphere and atmosphere contrast, but if i turn them down (working with 15% right now) the beams loose too much brightness. in my example (see picture attached) you cant`t even see the beams of the mac aura althought the zoom is completely closed.
i tried to work with the automatic lighting option, but the it doesn`t work out for me as well. the best option until now is working with the "beam atmospheric detail". if i turn that to "very low" i think that there is less haze, so the beams get a little brighter.
my rendering setup is:
multiple apertures visualization: automatic
atmospheric resolution: hight
beam atmospheric detail: very low
beam shadow resolution: high
I`m working with windows 7 on a dell dual core cpu with a nvidia quattro.
Has anybody some suggestions or the same problem?
(Attached you can find my setup (screenshot) and two examples; one "automatic lighting on", and one "automatic lighting off")