Hi,
It would make sense that Hog would not have a fixture profile for camera movement for Capture. In the meantime you can make you're own custom fixture in the Hog patch using the Fixture Builder feature. Here's a link for a tutorial on how to make your own custom fixture for Hog4.
https://www.youtube.com/watch?v=uNOiZ1FRsHoI'm programming with EOS software and I had to do the same in patch to get the camera movement to operate propery. I started with a new show file, made the patch 1-to-1 to learn how the camera reacts to dmx inputs in Capture. Once I understood what dmx address controlled what camera movement, I then made a custom fixture applying the proper address assignments. It's also important to know that each assignment (ch 1-12) are 16bit for smooth camera operation.
As I stated in another post, for ease of use, make sure your dmx home values for the first 12 channels are set to 50%. Just like pan/tilt of a moving head.. This will give you a rough center of the camera's XYZ axis within the 3D viewer, granted your stage/rig's XYZ center is 0 and not off-set. Another test you can try is to make a new show file with a patch 1-to-1. In live, select channels 1-6 and put them at 50%.and if you see your stage, slowly go from there.
Hope this helps and would really like to know if you've figured it out and to share your findings with us in the hope that this will benefit other users of Capture.
All the best,
Johnny