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Feature request - ignore smoke
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Basic Member
Posts:30 Basic Member

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2017-03-31 06:20

    Hi, It would be cool if we could set some fixtures to not be effected by smoke. this would be handy when visualizing fixtures like atomic strobes

    Staff Member
    Posts:2016 Staff Member

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    2017-04-01 15:44

    Hi,

    Your request has been noted, although we would rather look into why strobes look wrong with smoke and have that fixed instead. Could you elaborate please?

    Technical Director
    Capture Visualisation AB
    Basic Member
    Posts:30 Basic Member

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    2017-04-02 07:45

    What I am seeing is that strobes render nicely when there is no atmosphere. When atmosphere is on, the smoke particles are super exposed by the strobes. In the real world, the smoke in your venue isn't effected like this. It's a bit hard for me to explain. If you have say 12 atomics in capture, in a large venue with smoke and turn them up to full with smoke, you might see what I'm trying to explain. They appear much much brighter then they would in the real world inside a big venue.

    Advanced Member
    Posts:147 Advanced Member

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    2017-04-03 02:57
    Hey strobie,

    Just a thought...would lowering the density of the haze help you?

    Denisty of the haze set to 2.5% helps reduce that super exposure of the strobes while maintaining that look of beams from other fixtures.

    Best,
    Johnny
    New Member
    Posts: New Member

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    2017-06-07 13:43

    I completely agree that this feature is necessary, at least for all strobe and mole / blinder fixture types.

    "Strobie" is right that, no matter whether smoke is set to 1% or 99%, blinders and strobes are much too bright compared to the rest of the lighting.

    When programming live, if I turn on the blinders or strobes even to 5%, the whole rig disappears in a white bloom, and frame rate drops to zero. This problem is much worse with 4 Martin Atomic than if I take 24 Martin Vipers and point them straight at the camera.

    Currently, my work-around is to turn the blinders and strobes to "emit light = no", but this makes them very difficult to see, which is not useful for programming.

    If there were a way to have blinders and strobes light the room as normal, but ignore the smoke, I believe this would give a good result.

    New Member
    Posts:6 New Member

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    2023-01-05 20:54

    Hello!

    Was just about to post the same question.

    I'm having a similar issue where I want to use some movers at FOH to light some objects and scenic on stage, but do NOT want them to be visualized in the smoke because they light the entire view too much.  So I am wanting a way to make these fixtures STILL throw light, but BYPASS the smoke box.


    Did this ever get implemented?

    Thanks!

    Staff Member
    Posts:647 Staff Member

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    2023-01-24 10:13

    We have significantly improved our rendering engine to become more accurate and deliver more realistic results. But we did not implement this feature as our goal is to meet reality rather than using workarounds. On the other hand, you may change the intensity scale of your fixtures if they appear too bright compared to reality and also experiment with the Camera setting found in the views category of the Design tab if that works better for you.

    Product Specialist
    Capture Visualisation AB
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