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Cap2018 Material Luminance in DirectX
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Basic Member
Posts:27 Basic Member

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2018-04-04 00:41

    I just opened my first show into Capture 2018 after changing to DirectX setting and have noticed that luminance doesn't seem to have carried over in the materials. Doesn't seem to be adjusting when I change the level either, just dark. Works on OpenGL. I didn't see anything in the Rendering settings that might help. I am also noticing some steppiness in general in both versions. Not a huge show and render settings turned down. Have 3-4 universes worth of stuff.

    Windows 10 Pro, DirectX 12, Nvidia 1050 Ti, i7-7700HQ, 16GB RAM

    Thanks in advance!

    Basic Member
    Posts:16 Basic Member

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    2018-04-04 19:28
    • Accepted Answer

    Having same experience with material luminance on nVidia 960 in DirectX. Went back to legacy OpenGL for now.

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