Hi,
Ever since updating to macOS Mojave, Capture has been running WAY slower than it did on High Sierra. It might be something about OpenGL, but even on the new rendering engine, it's crazy slow. (I'm using the student edition). It's driving me crazy because everything else on my Mac is slow as well while rendering live in Capture. Can something be done to fix this pronto? And just for the record, I still prefer the OpenGL legacy rendering engine.
Thanks, Matthew.