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Gltf import
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New Member
Posts:6 New Member

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2020-05-09 10:10

    Hi,

    I have a question concerning Gltf import in Capture 2020. I modeled and textured a floor tiled in Blender 2.82 with maps (Normal maps, displacement map, color map) and exported it in Gltf format but when I import it  I loose those maps. The pic of the original tile is imported fine but what makes the "real" look ( bumps,crevaces ) of it is not and it looks flat. I know that texturing maps are not real geometry modifications of a model but  more a tricky way of giving this " real" look.

    Am I doing something wrong ? I thought that Gltf would handle those maps ?

    Thanx

    Staff Member
    Posts:647 Staff Member

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    2020-05-13 12:43

    Capture only supports base color maps.

    Product Specialist
    Capture Visualisation AB
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