Hi,
I have a question concerning Gltf import in Capture 2020. I modeled and textured a floor tiled in Blender 2.82 with maps (Normal maps, displacement map, color map) and exported it in Gltf format but when I import it I loose those maps. The pic of the original tile is imported fine but what makes the "real" look ( bumps,crevaces ) of it is not and it looks flat. I know that texturing maps are not real geometry modifications of a model but more a tricky way of giving this " real" look.
Am I doing something wrong ? I thought that Gltf would handle those maps ?
Thanx