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Texture Generator
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New Member
Posts:2 New Member

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2020-05-13 16:47

    Hi, I am trying to visualise RGB LED Strips which exist in a model previously created in Capture 2019 which contains a number of materials that have a texture generator patched to a set of DMX channels to control the rgb values of the object. When controlled from my control desk externally this worked fine in 2019 but is not functioning in 2020. I have drawn new versions of similar items with the same lack of result. Should this work? As an example if I create an object and apply a mateial with a texture generator of a 1x1 matrix patched to A.1 through A.3 in RGB mode, I should see an output when A.1 through A.3 have a value. I can see the value and patch in the Universes view but nothing in a live view. Any help would be appreciated. Thanks.

    Staff Member
    Posts:651 Staff Member

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    2020-05-14 23:07

    Have you set any value to the luminance property of the material?

    Product Specialist
    Capture Visualisation AB
    New Member
    Posts:2 New Member

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    2020-05-15 09:42

    Yes I have given them a Luminance of 400nit. The material works fine in 2019 just not in 2020. I have full control of everything else, just not materials.

    Staff Member
    Posts:651 Staff Member

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    2020-05-15 11:12

    I would suggest you send this case to support@capture.se along with your project file in order to receive personal assistance!

    Product Specialist
    Capture Visualisation AB
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