Hi. I am working on a project which has a section of set with close to 500 dmx rgb led pixels installed inside it. The pixels are very small (15mm) so i have added them in as the generic rgb pixel. The set piece is 6m high and 3m wide, so there are a lot of pixels over a relitivly large area.
I am struggling to visualize this correctly, as i am getting a halo around the object when i zoom out enough to see the entire thing. also, the LED's seem to "twinkle" as the GPU is trying to draw the light. I have drawn a huge box around it now as im yet to import a venue, or any of the other fixtures.
running 2020 smphy, windows 10 with a 1080.
I am getting this result with:
Smoke off
No bloom
auto (ball)
no fill lighting
ambient OC on with higher settings (seems to help)
The further away i move the camera the bigger and fainter the halo is, however interestingly if i zoom all the way out past the 30m3 cube which is containing it, i can see the halo on the outside of the cube (tho it is very dim).
I think this might be a job for support, but i thought id ask here in case anyone has come across this and has any tips.
Ideas are welcom.