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Help! - Rendering large qty of rgb pixels
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Basic Member
Posts:30 Basic Member

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2020-11-12 12:27

    Hi. I am working on a project which has a section of set with close to 500 dmx rgb led pixels installed inside it. The pixels are very small (15mm) so i have added them in as the generic rgb pixel. The set piece is 6m high and 3m wide, so there are a lot of pixels over a relitivly large area. 

    I am struggling to visualize this correctly, as i am getting a halo around the object when i zoom out enough to see the entire thing. also, the LED's seem to "twinkle" as the GPU is trying to draw the light. I have drawn a huge box around it now as im yet to import a venue, or any of the other fixtures. 

    running 2020 smphy, windows 10 with a 1080. 

    I am getting this result with:

    Smoke off
    No bloom
    auto (ball)
    no fill lighting
    ambient OC on with higher settings (seems to help)

    The further away i move the camera the bigger and fainter the halo is, however interestingly if i zoom all the way out past the 30m3 cube which is containing it, i can see the halo on the outside of the cube (tho it is very dim).

    I think this might be a job for support, but i thought id ask here in case anyone has come across this and has any tips. 

    Ideas are welcom. 



     

    Staff Member
    Posts:542 Staff Member

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    2020-12-04 10:15

    While other user's feedback is always welcome i would advise you to also send it indeed to support. This is a project specific question so it will definitely need further examining.

    Sales Director
    Capture Visualisation AB
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