15 Appendix A - DMX tables

15.1 Cameras

Standard Extended Function DMX Ranges Note
1 1 X Coarse -32768 to +32767 units (1)
2 2 X Fine
3 3 Y Coarse -32768 to +32767 units (1)
4 4 Y Fine
5 5 Z Coarse -32768 to +32767 units (1)
6 6 Z Fine
7 7 Pan Coarse -180 to +180 degrees
8 8 Pan Fine
9 9 Tilt Coarse -180 to +180 degrees
10 10 Tilt Fine
11 11 Pitch Coarse -180 to +180 degrees
12 12 Pitch Fine
13 13 (unused)
14 14 Ambient 0% to 100%
15 15 Lighting 0% to 100%
16 16 Atmosphere 0% to 100% (2)
17 Filter 0 - 3, Layer Set 1
4 - 7, Layer Set 2

248 - 251, Layer Set 63
252 - 255, Layer Set 64
(3)
18 Scene 0 - 3, Scene 1
4 - 7, Scene 2

248 - 251, Scene 63
252 - 255, Scene 64
(4)
  1. Units can be cm or dm, as configured by the user for the camera in Capture.
  2. Unused since Capture Nexum.
  3. Mapping of project layer sets to indexes is done by the user in Capture.
  4. Mapping of project scenes to indexes is done by the user in Capture.

15.2 Smoke Boxes

Standard Function DMX Ranges
1 Density Coarse 0% to 100%
2 Density Fine
3 Variation Coarse 0% to 100%
4 Variation Fine

15.3 DMX Movers

16-bit XYZ Function DMX Ranges Note
1 X Coarse 0% to 100% (1)
2 X Fine
3 Y Coarse 0% to 100% (1)
4 Y Fine
5 Z Coarse 0% to 100% (1)
6 Z Fine
8-bit XYZ Function DMX Ranges Note
1 X 0% to 100% (1)
2 Y 0% to 100% (1)
3 Z 0% to 100% (1)
16-bit X Function DMX Ranges Note
1 X Coarse 0% to 100% (1)
2 X Fine
8-bit X Function DMX Ranges Note
1 X 0% to 100% (1)
16-bit Y Function DMX Ranges Note
1 Y Coarse 0% to 100% (1)
2 Y Fine
8-bit Y Function DMX Ranges Note
1 Y 0% to 100% (1)
16-bit Z Function DMX Ranges Note
1 Z Coarse 0% to 100% (1)
2 Z Fine
8-bit Z Function DMX Ranges Note
1 Z 0% to 100% (1)
  1. Actual ranges are defined inside Capture in terms of meters or feet.

15.4 DMX Rotators

Alpha 16-bit Function DMX Ranges Note
1 Alpha Coarse 0% to 100% (1)
2 Alpha Fine
Alpha 8-bit Function DMX Ranges Note
1 Alpha 0% to 100% (1)
Alpha & Speed 16-bit Function DMX Ranges Note
1 Alpha Coarse 0% to 100% (2)
2 Alpha Fine
3 Speed Coarse 0 - 2559, 0% to 100%
2560 - 33791, Reverse continuous, fast to slow
33792 - 34303, Standstill
34304 – 65535, Forward continuous, slow to fast
4 Speed Fine
Alpha & Speed 8-bit Function DMX Ranges Note
1 Alpha 0% to 100% (2)
2 Speed 0 - 9, 0 to 100%
10 - 131, Reverse continuous, fast to slow
132 - 133, Standstill
134 - 255, Forward continuous, slow to fast
  1. Actual ranges are defined inside Capture in terms of meters or feet.
  2. Actual range is defined inside Capture in terms of degrees.