16 Snapshots Tab

Snapshots contain recorded DMX values, video frames, laser content frames. They also contain camera position information for any cameras that are patched when the snapshot is recorded.

The Record still command records a new still snapshot.

The Record movie.. command opens the movie snapshot recording dialog. You you can select the Frame rate of the recording, which is separate from the Media frame rate that lets you record video and laser content frames at a lower rate to save space. Use the Record and Stop buttons to start and end the recording.

Snapshots can be played and stopped using the ▶️ and ⏹️ buttons next to each snapshot. When a snapshot is playing, DMX or media from external sources has no effect on the visualisation.

The Recall command can be used to recall the DMX from still snapshots when you are not receiving DMX from an external source.

The Render movie.. command can be used to render movie snapshots to video files. The rendered video file will be of higher quality than live visualisation.

16.1 Rendering Movies

Movie rendering is always based on a specific design view’s camera, as chosen by the Base on view option.

The Sample count option affects the quality of volumetric beams. Beams that intersect with objects to create complex shadows and beams that project patterns benefit from higher sample counts. Lower sample counts render faster.

Setting the Multi-aperture rendering option to Simplified results in single solid beams from most multi-aperture fixtures. These are faster to render, but look less appealing.

On macOS it is possible to render wide colour HDR videos by setting the Encoding option to H.265.

A higher Bit rate produces higher quality (less compressed) but also larger video files.

The Protection level option affects how rendering work is batched to the GPU. Larger batches can result in faster renders, but also risks overloading the video card drivers (forcing you to restart Capture). The default option is Relaxed, but it may be possible to render with None on faster GPUs, while slower GPUs may require the Safe setting.