5 View Menu
5.1 Wireframe
Wireframe is the default view mode. In wireframe, only the edges of objects are visible. The background is black and objects take on the colour of the layer they are associated with (see Layers).
5.2 Plot
In plot mode the background is white and objects take on the plot colour properties of the layer they are associated with (see Layers). Trusses are rendered solid. Depending on the camera angle and a fixture’s settings, fixtures are rendered using their plot symbol.
Additional manipulation features are available in plot mode as well, see Manipulation.
5.3 Live
Live mode is where the lighting of the fixtures is visualised. Objects take on the properties of their materials (see Materials).
The ambient lighting level can be controlled in the Control Pane as well as in the Design Tab Views category.
5.4 Custom
In Custom mode, you can configure your own look. This is done in the Design Tab Views category.
5.5 Camera, Swing to..
The Swing to Top, Front and Section commands place and orient the camera for the corresponing types of views.
The Swing to Selection command places and orients the camera orthogonally to the selected object. This is particularly useful when working on tilted or rotated constructions.
5.6 Camera, Focus..
The Focus selection command places the camera so that all the selected objects come in full view.
The Focus all command places the camera so that all objects in the project come in full view.
5.7 Camera, Position..
Camera shows a list of preset camera positions for quick navigation, as well as the ability to launch one of the user made camera positions.
5.8 Store Camera..
By positioning the camera to a user defined location, a user can then go to the Store camera option and choose a camera preset to store the current camera pose to.
5.13 Fixture Information
Fixture information replaces the previous Live Information option from Capture Argo. It overlays fixtures with programming information like shutter and color mix status.
5.16 Fullscreen
This option is only available on Windows and for design views that have been undocked. (On macOS, bringing windows to fullscreen is a built-in feature of the OS.)
To bring a design view to fullscreen, first undock it, then move it to the desired monitor if necessary and finally select this option.